Female Engineer

Description

A personal project to design a female version of the Engineers first seen in Prometheus. I used this as a learning bed for some new production techniques and refinement of other I have learned recently through work projects. Sculpt was from scratch with no base mesh. Game mesh is at 27,006 tris. It uses 3 UDIMs for the Head, Torso, and Legs. Eyes use underlying ball, Cornea mesh, and an Eyeshield for AO and fluid buildup around the bottom lid. I also learned a to rig with Advanced Skeleton to Achieve the poses. Animation was done by hand via pose to pose.

For
Personal
Date
04/2025